Mathematics: Applications & Concepts, Course 2
Mathematics: Applications & Concepts, Course 2 Glencoe Online
Mathematics Home Product Info Site Map Search Contact Us

 
Group Activity Cards

Use groups of 3.
Materials: 15 index cards, cups and counters, equation mat
Follow the Leader

Copy each equation below onto an index card. Shuffle the cards and place them in a stack face down on the table.

Equations to put on cards:
 
x + 4 = 3
ans: x = -1

x + 6 = -5
ans: x = -11

x + 7 = 9
ans: x = 2

x - 5 = 4
ans: x = 9

x - 2 = -3
ans: x = -1

 
x - 8 = 6
ans: x = 14

5 = x + 8
ans: x = -3

7 = x - 3
ans: x = 10

9 = x + 6
ans: x = 3

x - 10 = -1
ans: x = 9

 
x + 3 = -5
ans: x = -8

x - 2 = 11
ans: x = 13

6 = x - 7
ans: x = 13

x + 2 = -13
ans: x = -15

12 = x + 10
ans: x = 2

Round 1 begins with the first player drawing a card. Player 1 should not show this card to the other players, but instead represent the equation using the cups and counters. Player 2 then writes down the equation that player 1 has modeled. If represented correctly, player 1 awards player 2 one point. If represented incorrectly, player 1 indicates and corrects any errors, and player 1 receives one point. Finally, player 3 must solve the equation. Player 1 checks the answer with the answer indicated on the card, awarding one point for a correct solution. If player 3's answer is incorrect, player 1 receives one point.

Round 2 begins with player 2 drawing the card, player 3 writing the equation, and player 1 solving the equation. Play several rounds using the above procedure until all cards have been used. The player with the most points at the end of the game wins.

 

 
The McGraw-Hill Companies
Mathematics: Applications & Concepts, Course 2